Film Categories: Science Fiction

  • Perplexity

    See the liminal spaces of abandoned offices and adjacent corridors through the eyes of someone who feels at home in them. The entity’s wanderings, punctuated by close-ups of materials or digital surfaces, provide an opportunity for empathy with something that, like us, is looking for a way out. Meanwhile, electronic music, permeated by the fragile vocals of Vaclav Pelousek, embraces the mise-en-scène in an almost redemptive gesture. Perplexity is a journey that traverses the non-human condition, as seen from a non-human perspective. It asks its viewers to seek solidarity with a non-human person. Utilizing a distinctive blend of animation techniques…

  • Artifacts

    Artifacts connects fragments of an audiovisual transmission from a distance. In the fog of the events that unfold, the outlines of actors appear, revealing a catastrophe that they have caused. Artifacts is a speculative fiction film that combines computer animation created in Unity3D with documentary footage from the present day and from the archive. The footage is complemented by a deep fake actress, and AI also entered the film-making process when writing the script – the film captures situations directly proposed by a neural network. As speculative fiction, Artifacts depicts an ecological disaster that seeps from reality into the virtual…

  • En Memoria

    In a dystopian future, a mother struggles to finish making her daughter’s quinceañera dress.

  • We will talk about this after the last air raid alert stops

    This film, shot within a game simulation, focuses on the opposition between culture and nature and the possibilities of dealing with obsolete mechanisms of environmental exploitation. It’s a utopia about a post-war city that launches a recultivation program. The program is an attempt to create a new society where the aims of people do not stand in the way of the aims of other people, trees, rivers, chipmunks, mushrooms…” The game simulation was used as a platform to develop a speculative scenario in which humanity survives the challenges of the current century. Looking at the dystopias of the last century,…

  • The Wind Probably

    A human is observing the deserted streets of his hometown on the edge of the Apocalypse. The world is on the verge of being absorbed by the Black Hole. Familiar places in the ruins are difficult to recognize and it’s hard to find the clues to understand is it a reality or dream. The sensation of “not quite real” is the sensation experienced during a catastrophe. In a person’s attempts to orientate the disintegrating reality, the only one with whom he can discuss what is happening is artificial intelligence.

  • Psychoterra

    Two scientists from the Technomystic Ecology Lab develop technology that processes the ecological grief contained within a database of audio testimonials. In their lab, located deep inside a cave, they alchemize these feelings into a seed archive for an unknown future.

  • Exit & Arrival

    There are places that we seek, and there are places that find us. One can never know for sure which comes first; the seeking or the finding. Often the unexpected moment occurs, the unforeseen discovery.

  • Golden Boat

    Inside a derelict warehouse in the middle of a salt pan, people from around the world are waiting to be taken to a mysterious place that promises a better life. Some find the wait intolerable, desperate to leave and to explore the imagined possibilities on the other side. For others, the house offers a momentary respite from a troubled past and the difficult migrant life that awaits them in the future.

  • on the day it started there wasn’t a cloud in sight

    it was about 10 minutes to five o’clock when it descended upon the city.

  • Explorations of an Unexpected Time Traveler

    Explorations of an Unexpected Time Traveler imagines a narrative where a woman from some undisclosed point in the past experiences continual unexplained and uncontrollable shifts in time and space. Suddenly finding herself in unfamiliar spaces, seemingly devoid of other people, she explores the various regions recording her discoveries through moving image, sound recordings and photographs along the way. Shot in various cities & counties in Alberta; Colorado; and Yukon Territory. Conceived while in Dawson City, Yukon Territory while an Artist in Residence at the Klondike Institute for Art and Culture (KIAC), March 2013. [Installation version includes a series of over…